Brad A. Yoo
Brad A. Yoo
3D Artist
Chico, United States

About

I am a versatile artist with 8+ years of experience who loves making games and interactive content. I've had the chance to bring assets to life for major IPs and ship award-winning educational games. I enjoy the full pipeline—from concept art, character design, illustration to modeling, texturing, rigging and animation.

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Skills

3D3D ModelingTexturingUV MappingGame DevelopmentCharacter ModelingWeapon ModelingIllustrationCharacter Design2DPaintingTraditional ArtDigital PaintingGraphic DesignCharacter Animation2D Animation3D Animation

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Spine 2D
Spine 2D

Productions

    • Video Game
      BEGiN Learning
    • Year
      2025
    • Role
      Illustrator, Storyboard artist & 2D Animator
    • Company
      BEGiN
    • Video Game
      codeSpark Pre-K
    • Year
      2023
    • Role
      3D Artist
    • Company
      BEGiN
    • Video Game
      Roblox
    • Year
      2006
    • Role
      3D Artist
    • Company
      Roblox

Experience

  • Hybrid 2D/3D Generalist at BEGiN - (codeSpark, Homer Learning, Little Passports)
    Remote, US
    May 2022 - November 2025

    2D/3D Generalist making educational games for kids!

    • Shipped multiple titles within the codeSpark app including Pick That Pattern, Foo Rescue, Doodle Looper, and the award-winning Paper Shaper.

    • Expanded game inventory with new 3D characters and items that filled out a robust game inventory, helping inspire kids' creativity in coding and storytelling.

    • Spearheaded character design from concept to final 3D models for "Scrapamals," a Pre-K paper-craft style game designed to engage children in the core concepts of coding education.

    • Illustrated published works for Little Passports updated title “Knights and Falcons” chapter book and spot illustrations for the interactive travel journals (France & Argentina editions).

    • Utilized the full 2D production pipeline (illustration, rigging, and animation) for a diverse cast of characters, creatures and backgrounds to create engaging educational games.

    • Delivered high-quality animated assets for multiple Homer Learning titles, including Homer Stories Kind Time, Back to School, Celebrating Sum-Day, and Plunge into the Pacific utilizing software Spine 2D.

  • Freelance 3D Artsit at Roblox
    Remote
    July 2016 - May 2021

    • Created over 260 cosmetic items featuring a diverse range of stylized art.

    • Partnered with major IP’s including Disney, Marvel Studios, DC Studios, Dreamworks, Aardman, and Nerf to produce on brand themed assets.

    • Modeled and optimized low-poly game assets, including weapons, cosmetics, and creatures ensuring strict adherence to platform performance constraints.

  • Graphic & Web Designer at Build.com Inc.
    Chico, United States of America
    February 2011 - November 2014

    Graphic Designer-

    Created an extensive library of easily identifiable icons with the intention of usability and functionality for web and mobile.

    Worked on many marketing projects that included iconography, online promotional advertising, print, catalog, email, infographics, marketing templates, internal PR, iPad UI and more.

    Often write how-to's, tutorials and informative articles for other teams, our internal wiki and 3rd party businesses.

    Web Design-

    Created interactive and promotional graphics from concept to completion on Build.com's homepage, landing page splashes and the rewards program modals and pages.

    Designed and coded banner templates for the Brand and Category managers to use as an alternative way to market their brands and personalized promotions. The templates gave them visual freedom to create their own banners while making them adhere to Build.com's design and web standards.

    Many projects required a balance of working on my own as well as collaborating with multiple teams to create the final product.

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